Even though it’s not the first iOS game with a premium price point, the recent release of Final Fantasy Tactics: The War of the Lions (Square Enix) on the App Store for $15.99 has fueled a lot of discussion about higher-priced iOS games by big companies. Are these premium games here to stay? If so, what does it mean for the overall iOS market and especially for indie developers? In this post I take a brief look at the history of game pricing on the App Store and speculate on what’s possible to come in regards to iOS games.
Free apps account for 81% of the application downloads on the App Store. In regards to games, currently 8 of the 10 top-grossing iPhone and 6 of the 10 top-grossing iPad games are free. The fact that there’s no entry barrier coupled with the addictive nature of most of these games make for an extremely profitable category and encourage more and more people to enter the free-to-play (F2P) bandwagon.
I have nothing personally against these kinds of games but I’m put out by the fact that many of them keep bombarding the player with microtransaction offers and even go as far as creating “pay walls” in which the player must pay at some moment to be able to achieve any progress. I feel that taking some lessons from a few successful PC F2P games with friendlier business models wouldn’t hurt the iOS environment. In this post, I’ll mention some of the characteristics of the model of two of these games.
Hello! This is my first post for iDevBlogADay. I’ve been following the list for quite some time and it’s been of great value for me so I’m honored to be part of this group alongside so many talented individuals.
For those who don’t know me, I’m a game developer and recently launched my first iOS game (The Fish Dies in the End). I’m also currently a M.Sc. Candidate in Computer Science in the field of Artificial Intelligence.
Before starting the development of my game, I had never programmed in Objective-C. Thankfully, there were some great books that helped me make the transition from a C/C++ background to Objective-C while concurrently learning a framework (cocos2d) that would allow me to develop the game as efficiently as possible. This first post will focus on some of the books that I found most helpful during the process. Please note that these were by no means the only learning tools I used. The internet has many wonderful resources available for free, including this very own iDevBlogADay, but at least for me these were invaluable and I hope they can help you as well if you decide to check them out.
So if you’ve been visiting my site lately, you’re probably aware that I was developing a game called The Fish Dies in the End. I’m really proud to announce that the game has been released and is out now on the App Store! Keep reading for some thoughts about this release.
Anyway, I have some exciting news today! The Fish Dies in the End finally has a release date: April 13th is the day that the game will be out on the App Store and you’ll be able to engage in the most exciting fish-dying action of all-time. It’s been a fantastic (fish-tastic?) ride so far and the response to the game has been great with lots of positive comments. If you have an iPhone and the game seems interesting to you, I ask you to try it once it’s released and give me your feedback which will be very important to me. If you don’t have an iPhone, you can still talk about the game with your friends! Keep reading for some more information.
I’ve been talking about the game I’m developing in my previous posts. After releasing some screenshots and the website of the game, lots of people asked me to release a trailer for it. These people don’t have to ask anymore since the trailer is here now :). Check it out below.
In my previous post I mentioned the game I’m currently working on, called “The Fish Dies in the End”. Today I’m proud to announce that I just launched the website for the game. Visit http://www.thefishdies.com/ and you’ll get access to a list of features, screenshots and more. There’s also a Twitter account for the game (@thefishdies) and a Facebook page. So please follow on Twitter and like the game on Facebook and help me spread the word! Keep reading to see some screenshots!
I’m hard at work on my current game in the past few weeks. Everything is coming together very well and I’m really excited for the end result, especially because beta testing is starting this week and if everything goes well the game will be released really soon. Keep on reading for some more details!
Lists are popular on the internet, aren’t they? Since I play a lot on my iPhone and iPad I decided to make this list showing my preferred games for iOS platforms. Of course, it’s just my opinion so feel free to disagree with me on any choices or omissions. Click on the icons to be redirected to the iTunes page for each game.
I recently read the book “Extra Lives: Why Video Games Matter” by Tom Bissell (Chasing the Sea). I was really interested in this book for some time. It has been touted by Publisher’s Weekly as a “scintillating meditation on the promise and discontents of video games” and the author is a famous journalist and writer who was supposed to bring a whole new and interesting way of analyzing the importance of video games as a cultural form with increasing mainstream acceptance. So what’s my opinion after reading the book?